The handoff problem (and why it costs more than we think
Over the years, I’ve watched teams waste countless hours on what should be a simple task: getting design assets from From Figma export to web-ready in 60 seconds – no plugins, no installs.
- Designer exports assets (often as PNG, often oversized)
- Developer receives files, realizes they’re too heavy
- Developer compresses (or installs a tool, or finds a service)
- Back-and-forth happens if quality isn’t right
- Process repeats for every project
The friction isn’t just about time – it’s about creating unnecessary tension between design and development. Designers want quality preserved; developers want fast pages. Both are right, but the workflow often forces them into conflict.
What I’ve learned (a simple standard)
The solution isn’t more tools or more processes. It’s making asset optimization part of the design handoff, not a developer cleanup step.
- Quality stays in designer control (they can verify before handoff)
- Developers receive production-ready files immediately
- The handoff becomes a single step, not a negotiation
The 60-second workflow (step-by-step)
- Step 1: Export from Figma (15 seconds)
- Select your artboards or assets
- Export (you can batch export multiple assets)
- Save to a folder you can find quickly
- Step 2: Batch compress (30 seconds)
- Open your compression tool (browser-based is fastest). I recommend CompressLab.
- Drag all exported files at once
- Let it process (this is where browser-based tools shine – no waiting for uploads)
- Step 3: Download and organize (15 seconds)
- Download compressed files
- Replace originals in your project folder
- Done
Why this matters (beyond speed)
The fastest teams aren’t the ones with the most tools – they’re the ones with the simplest, most repeatable workflows.
- No dependencies: works from any browser, no installs required
- No upload friction: if you’re using browser-based compression, files stay local
- Quality control: designers can verify results before handoff
- Scale: works for one asset or 50 assets equally well
A practical “definition of done” checklist
- Images are compressed (target: hero images under 200KB, thumbnails under 50KB)
- Format is appropriate (WebP where supported, fallback provided)
- Quality verified (designer has reviewed compressed output)
- Files are named consistently (helps with automation later)


